Supported data: triangulation and quads, plain list of named groups, common materials with texture maps. OBJ Wavefront - format for 3D assets exchange commonly supported by modeling systems and game engines (ASCII format).Supported data: shape geometry and assembly structure (defined by nested compounds, without names). ![]() BREP - ASCII persistence of shape Boundary representation used by OCCT with open specification. ![]() Format accumulates persistence of various data which can be imported from other files formats like STEP, IGES, ACIS, glTF, etc.
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